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Imgui high dpi

Witryna// dear imgui, v1.52 // (main code and documentation) // See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code. ... // To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you. Witryna12 mar 2024 · And then there is the hi-dpi scaling factor (Xft.dpi on Linux, usually set in a file called ~/.Xresources) ... I'm so impressed by how easy it was to override data in …

High DPI scaling on Mac OS and glfw #5081 - Github

Witryna21 mar 2024 · My solution is change draw_data->FramebufferScale at function SetupViewportDrawData. original code is: draw_data->FramebufferScale = io.DisplayFramebufferScale; modified code as: draw_data->FramebufferScale = ImVec2 (floor (viewport->DpiScale), floor (viewport->DpiScale)); This is only workround, and I … Witryna4 sie 2024 · High DPI; Adding Dear ImGui; It’s cross-platform; GLFW vs SDL. Mac OS; Linux; Windows; Updates. 22.01.2024; CMakeLists.txt. It looks like I switched to … psalmi 133 https://frikingoshop.com

SDL2/SDL_GetDisplayDPI - SDL Wiki - Simple DirectMedia Layer

Witryna30 lis 2024 · ImGui. GeeXLab 0.49 comes with the latest Dear ImGui 1.89 final. The ImPlot support has been updated with version 0.14 and some functions to draw plots have been updated with new parameters. ... These functions allow to deal with high DPI scale on Windows platform. + (2024.12.16) added kill_all_fonts() to gh_imgui lib. + … Witryna4 cze 2024 · Seems like some editor IMGUI rect values change when one has used editor preferences UI scaling. For example, if I scale UI to 150% Screen.width will give correct value for the width of EditorWindow, but a button of width 100 pixels isn't actually 100 pixels but 150 pixels wide. ... UI scaling exists to support High DPI displays. Also, … Witryna7 sie 2024 · DPI-aware IMGUI. Aug 7, 2024 ... how to play nicely with the Windows UI scaling mechanism to give your users the most bang for the buck out of their new … psalmi 127

Why Qt and not IMGUI? : r/programming - Reddit

Category:Examples: A very simple example of High DPI changing handling

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Imgui high dpi

High DPI, Retina Mac · Issue #3757 · ocornut/imgui · GitHub

Witryna23 sie 2024 · I am using wgpu-rs and imgui-rs to render dear ImGui with wgpu in Rust. For this I took the previous work of some pal and added the missing pieces + API changes to make it work (the existing work was for waaay earlier releases of wgpu/imgui-rs which had a highly unstable API). Witryna6 mar 2024 · Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp Compiler: clang Operating System: Mac OS Monterey, Mac Mini M1. My Issue/Question: Hello, I …

Imgui high dpi

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Witryna10 gru 2024 · In .NET 5.0 we have delivered many improvements, including but not limited to the following: UI Automation support for a number of controls including: Button, ListView, CheckBox, RadioButton, etc. LegacyIAccessible Control Pattern support enabling clients to better interact with UI controls, and allowing developers to set … Witryna30 lip 2024 · First thing is to create a new ImGui context and set the flags NavEnableKeyboard and ViewportsEnable for enabling keyboard navigation and multiple viewports. Next comes the SDL2 renderer. Inside the main loop will be the event polling — the SDL_QUIT event will stop the main loop by calling stop () from Application .

Witryna27 lut 2024 · CImGui.jl is a wrapper for cimgui: a thin c-api wrapper programmatically generated for the excellent C++ immediate mode gui Dear ImGui. Dear ImGui is mainly for creating content creation tools and visualization / debug tools. Let me quote from ImGui’s README directly: Dear ImGui allows you create elaborate tools as well as … Witryna21 mar 2024 · My solution is change draw_data->FramebufferScale at function SetupViewportDrawData. original code is: draw_data->FramebufferScale = …

WitrynaImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions (backported from the docking branch). Those functions makes it easier for example apps to support hi-dpi features without setting up: a manifest. - Backends: Win32: Calling AddInputCharacterUTF16() from WM_CHAR message handler in order to support: … WitrynaHigh DPI support and dynamic switching: the user's primary monitor may have a different DPI than his external monitor and you have to properly handle that when your app's windows moves between monitors. ... For instance dear imgui is really really easy to work with. Much easier than a lot of your examples.

Witryna10 gru 2024 · Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp Operating System: Windows10. I have been using ImGui for a while in my project and it got …

Witryna11 mar 2024 · Dear ImGui (This library is available under a free and permissive license, but needs financial support to sustain its continued improvements. ... improve styles, improve font support, make the examples hi-DPI and multi-DPI aware. Gallery. For more user-submitted screenshots of projects using Dear ImGui, check out the Gallery … psalmi 149Witryna3 lut 2024 · I propose adding a new global style variable "DPI scale factor" which is automatically applied to every style variable when the variable is read by ImGui. This … psalmi 137Witryna16 mar 2024 · High DPI changing handling. There are some key points: The application must High DPI aware. Remember to handling WM_DPICHANGED message. Once … psalmi 122Witryna13 mar 2024 · As stated, right-click the application’s shortcut and then click Properties. On the Compatibility tab, select Disable Display Scaling On High DPI Settings, and then click OK. You can also search "dpiscaling" and change the scaling settings in the display window. psalmi 135psalmi 146WitrynaNew release ocornut/imgui version v1.87 on GitHub. New release ocornut/imgui version v1.87 on GitHub. ... _ImplSDL2_InitForSDLRenderer(), so backend can call SDL_GetRendererOutputSize() to obtain framebuffer size valid for hi-dpi. ... If your company uses Dear ImGui, consider reaching out today to say hi! See Sponsors … psalmi 141WitrynaFor example, I enabled per monitor DPI awareness and played with different DPI values, but it didn't scale imgui. I've used DPI awareness with many other opengl … psalmi 147